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<title>Character Skills Documentation</title>
<link rel="stylesheet" href="book-page.css">
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<h1>Advanced Character Skills Overview</h1>
<!-- Skill 1: PROTAGONISTS -->
<h2>33PROTAGONISTS</h2>
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<strong>Requirements:</strong> you must have mastered the Wayfarer Class, and must have acquired the Faithful Companion Skill.
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<p>When your companion deals damage, they deal 5 extra damage.</p>
<p>When your companion performs a Check, you may spend 1 Fabula Point and invoke one of your companions Traits in order to let them reroll one or both dice (as per the rules on page 46 of the Core Rulebook).</p>
<p>After you use the Faithful Companion Skill to have your companion perform an action during your turn, you may choose one option (after the companions action has been resolved):</p>
<ul>
<li>You and your companion each recover 10 Mind Points; <br>(OR)</li>
<li>The first time you or your companion perform a Check before the end of your next turn, that Check gains a bonus equal to (your Skill Level in Faithful Companion).</li>
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<!-- Skill 2: SILENT HUNTER -->
<h2>SILENT HUNTER</h2>
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<strong>Requirements:</strong> you must have mastered one or more Classes among Rogue, Sharpshooter, and Weaponmaster, and must have acquired the High Speed Skill.
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<p>When you use the High Speed Skill to perform a free attack with a weapon belonging to the bow, spear, or thrown Category, the attack deals extra damage equal to (your Skill Level in the High Speed Skill, multiplied by 5).</p>
<p>Additionally, when you attack one or more creatures with a weapon that belongs to the bow, spear, or thrown Category, those creatures cannot perform free attacks until the end of the current turn.</p>
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<!-- Skill 3: SKILLFUL DOSAGE -->
<h2>SKILLFUL DOSAGE</h2>
<div class="requirements">
<strong>Requirements:</strong> you must have mastered one or more Classes among Gourmet, Loremaster, Merchant, and Tinkerer.
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<p>Potions and delicacies you create, as well as spells you cast, can now cause creatures to recover Hit Points and Mind Points beyond their maximum HP and MP scores.</p>
<p>This cannot cause a creatures current HP and/or MP to go above 150% of the respective maximum scores; at the end of each scene, if the current Hit Points and/or Mind Points of a creature are still above their maximum scores, they become equal to the maximum score.</p>
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