69 lines
3.2 KiB
HTML
69 lines
3.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Character Abilities Reference</title>
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<link rel="stylesheet" href="book-page.css">
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</head>
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<body>
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<header>
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<h1>PROTAGONISTS</h1>
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<h2>Chapter Activity Targets</h2>
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</header>
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<section class="abilities">
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<p class="section-header">Camp Activities & Abilities:</p>
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<ul class="ability-list">
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<li class="ability-item">
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<span class="ability-title">Massage</span>
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<span class="target-indicator">Target: One ally</span>
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<p>Once before the next rest, if the target is about to pay a Mind Point cost, they may halve that MP cost. This benefit cannot be applied to a Ritual’s MP cost.</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Midnight Oil</span>
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<span class="target-indicator">Target: Yourself</span>
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<p>You generate 3 points of progress for a single Project of your choice.</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Pep Talk</span>
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<span class="target-indicator">Target: One ally</span>
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<p>Once before the next rest, if the target is about to recover Mind Points, they may double the amount of Mind Points recovered.</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Planning</span>
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<span class="target-indicator">Target: One ally</span>
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<p>Once before the next rest, after the target performs a Group Check as leader or performs a Check to examine someone or something, they may add a bonus of <strong style="color: #27ae60;">+4</strong> to the Result of that Check.</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Sleep Soundly</span>
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<span class="target-indicator">Target: Yourself</span>
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<p>Once before the next rest, you may perform an additional action on your turn during a conflict scene. This action must be used to perform the Equipment, Hinder, or Inventory action.</p>
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</li>
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<li class="ability-item">
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<span class="ability-title">Training</span>
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<span class="target-indicator">Target: Yourself</span>
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<p>Once before the next rest, if you are about to suffer one or more status effects from the same source, you may instead choose not to suffer any of those status effects.</p>
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</li>
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</ul>
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<div class="notes-section">
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<strong>Note on Creation:</strong> You might create new Camp Activities for your characters; if you do so, try to keep them on the same power level as these. Then again, if your group has a passion for fantasy cooking, you might change this rule so that each Activity is instead a special dish created by your character, and always has one ally as the target—sharing is caring, after all!
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</div>
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</section>
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<div class="variants">
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<h2>Options and Variants</h2>
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</div>
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</body>
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</html> |