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<h1>FURY</h1>
<p>Anger and passion are the core elements of a Fury. Build scenes in which acting upon instinct can be detrimental, and always show the consequences of violence or recklessness. Theres a reason Furies are seen as ticking bombs by most people around them, and some might feel unsafe when a Fury is present.</p>
<ul>
<li>In battle, hit the Fury hard — they are quite resilient and can deal serious damage when in Crisis. Hurt them, and they will hurt you back twice as hard.</li>
<li>Given their temper, Furies are generally well-known in their land of origin... they do tend to cause trouble, after all. Discuss the Furys “reputation” with the Player.</li>
</ul>
<h2>GUARDIAN</h2>
<ul>
<li>Create occasions for heroism and situations in which a Guardian must choose between themselves and others. Particularly interesting are the moments in which a Guardian has the ability to protect someone who was once their enemy — what will they do?</li>
<li>Keep in mind the Protect Skill only works on one target at a time — a threat affecting an entire area will force the Player to make difficult decisions. Build on this.</li>
<li>A Guardian adversary risking their life to protect a Villain (out of loyalty or even love) can make for an especially tragic figure — one the heroes may respect.</li>
</ul>
<h2>LOREMASTER</h2>
<ul>
<li>When a Loremaster Player asks you a question, remember — they are supposed to know a little bit about everything. Be generous when handing out information to them, and remember to often involve them in the description of a scene or location. Let them showcase their knowledge by adding details to a place, item, or person.</li>
<li>If a Loremaster acquires the Quick Assessment Skill, make sure to reveal useful Traits when they use it. Revealing the "winged" Trait on a dragon feels like a cheap move, while Traits like "coward" or "loyal" are much more interesting and useful.</li>
</ul>
<p>Philip Forlenza (Order #)</p>