32 lines
1.8 KiB
HTML
32 lines
1.8 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css">
|
|
<link rel="stylesheet" href="/css/book-page.css">
|
|
<h2>COMET</h2>
|
|
<p><strong>Requirements:</strong> You must have mastered the Entropist Class.</p>
|
|
<p>You learn the ultimate <strong>Entropist spell: Comet</strong>.</p>
|
|
<dl>
|
|
<dt>MP:</dt>
|
|
<dd>50</dd>
|
|
<dt>Target:</dt>
|
|
<dd>Special</dd>
|
|
<dt>Duration:</dt>
|
|
<dd>Instantaneous</dd>
|
|
</dl>
|
|
<p>You rip open a large portal to the Cosmos, calling down astral debris from the gaping void. Choose one option: <strong>one creature</strong> you can see suffers 60 damage; or you choose any number of creatures you can see, and each of them suffers 40 damage. These amounts increase by 5 if you are level 20 or higher, or by 10 if you are level 40 or higher.</p>
|
|
<p>Damage dealt by this spell has no type (thus being unaffected by damage Affinities).</p>
|
|
|
|
<h2>DEEP POCKETS</h2>
|
|
<p><strong>Requirements:</strong> You must have mastered the Tinkerer Class.</p>
|
|
<p>When you spend Inventory Points, you spend 1 less Inventory Point (minimum 1).</p>
|
|
|
|
<h2>DISARMING RHETORIC</h2>
|
|
<p><strong>Requirements:</strong> You must have mastered the Orator Class.</p>
|
|
<p>During a conflict scene, you may use an action and choose a soldier-rank creature that can hear and understand you (the Game Master must tell you who is a valid target). If that creature is shaken or in Crisis, you may spend an amount of Mind Points equal to <code>【20 + half that creature's level】</code> to have them peacefully leave the conflict.</p>
|
|
<p>Describe how you convince them to desist.</p>
|
|
|
|
<h2>EXTRA HP</h2>
|
|
<p>Permanently increase your maximum Hit Points by 10. The amount of additional HP increases to 20 if you are level 40 or higher.</p>
|
|
|
|
<h2>EXTRA IP</h2>
|
|
<p>Permanently increase your maximum Inventory Points by 4.</p>
|
|
|
|
<p>Philip Forlenza (Order #)</p> |