26 lines
2.0 KiB
HTML
26 lines
2.0 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>CHAPTER TRACKING EXPERIENCE AND GAINING LEVELS</h1>
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<p>When you gain Experience Points, keep track of them on your character sheet:</p>
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<p>After gaining XP at the end of a session, you have a chance to increase your level: If you have <strong>10 or more Experience Points</strong>, you must spend ten of those points and increase your character level by one — you keep any Experience Points in excess. Note that regardless of how many Experience Points you have, even if they are multiples of ten, you may only gain one level per session this way.</p>
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<h2>GAINING A NEW CHARACTER LEVEL</h2>
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<p>For each new level your character gains, they receive several benefits:</p>
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<ul>
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<li>You may change your character's Identity and/or Theme.</li>
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<li>Increase your maximum Hit Points and Mind Points by one point each. Note that this does not affect your current Hit Points and Mind Points.</li>
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<li>If you just reached level 20 or 40, choose one of your Attributes and increase its base die size by one step, up to a maximum of d12.</li>
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<li>You increase the level of one of your character’s Classes by one, or you gain your first level in a Class you didn’t already have (see next page).</li>
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</ul>
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<p>This is the only way you can ever increase your Attributes; whenever you do so, some of your other statistics might change (see next page).</p>
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<h3>Important Limitations</h3>
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<p>There are, however, two important limitations when leveling up:</p>
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<ul>
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<li>You can never have more than ten levels in a Class. Once you put the tenth level in a Class, that Class has been mastered (which grants you a Heroic Skill, as explained on the next page) and you can no longer invest levels into it.</li>
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<li>You can never have more than three non-mastered Classes. If you want to further diversify your character, you must first master some of the Classes you acquired.</li>
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</ul>
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<h2>EXPERIENCE POINTS</h2> |