20 lines
2.2 KiB
HTML
20 lines
2.2 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22 GAME RULES</h1>
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<h2>RECHARGING INVENTORY POINTS</h2>
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<p>Characters can recharge their Inventory Points when they are in a town, village, or other locations that allow them to purchase useful gear: the cost is 10 zenit for every Inventory Point they want to recharge.</p>
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<p>At the Game Master’s discretion, characters may also recharge some of their Inventory Points in particular circumstances, such as stumbling upon an adventurer’s backpack or being rewarded by a village for their help with local troubles.</p>
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<p>A character’s current Inventory Points can never go above their maximum Inventory Points — there is always a limit to how much can be carried comfortably.</p>
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<h2>SHARING INVENTORY POINTS</h2>
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<p>Characters are not allowed to redistribute Inventory Points among themselves.</p>
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<h2>GEAR AND TOOLS</h2>
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<p>All Player Characters are assumed to be carrying any gear and tools appropriate to their Identity or befitting their role as adventurers: there’s no need to keep track of torches, ropes, blankets and so on.</p>
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<p>If a character needs a basic adventuring item, they will have it.</p>
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<p>However, sometimes a character will need an item that is a bit uncommon or doesn't really fit their Identity. When this happens, the Game Master may allow the character to spend some Inventory Points (generally 2 to 4) in order to "miraculously" pull the item in question out of their backpack.</p>
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<p><strong>Example:</strong> A character whose Identity is “Princess of Thieves” will surely carry some quality lockpicks in her bag; on the contrary, a noble knight will probably have to spend a couple Inventory Points to pull them out of his backpack.</p>
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<p>Items created this way are not immediately destroyed, but characters should not be allowed to sell them for a price higher than five times their IP cost. For instance, an item that costs 2 IP to create should sell for 10 zenit at most.</p>
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<p><strong>Note:</strong> While tools and similar gear might allow you to perform an otherwise impossible operation, they never grant any mechanical benefit.</p>
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<p class="attribution">Philip Forlenza (Order #)</p> |