39 lines
1.3 KiB
HTML
39 lines
1.3 KiB
HTML
<h2>0 HIT POINTS</h2>
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<p>
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When a character's Hit Points fall to 0, the dangers and harm they endured
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have become unbearable. Will they break? Will they run?
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</p>
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<p>
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Depending on their role within the story, defeated characters will have
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different options available to them.
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</p>
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<h3>NON-PLAYER CHARACTERS</h3>
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<p>
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When a Non-Player Character's Hit Points reach 0, that character loses all
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will to fight. Whoever defeated them gets the right to determine their fate:
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they may be:
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</p>
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<ul>
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<li>Captured</li>
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<li>Forced to flee</li>
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<li>Knocked unconscious</li>
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<li>Slain</li>
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</ul>
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<p>
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<strong>Example:</strong> Yezma lands her final blow against a magically
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tainted boar, reducing its Hit Points to 0. Now that the creature is defeated,
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Yezma must decide its fate — she knows, however, that the great beast had
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turned aggressive only because of the arcane corruption plaguing its mind and
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body. Because of this, Yezma decides to spare the creature and simply scare it
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off, in the hope of finding a way to restore its mind later on.
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</p>
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<p>
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This being said, some creatures might simply be destroyed when reduced to 0
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Hit Points — constructs such as golems and robots will cease to function,
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elemental beings will vanish or dissipate, and undead often crumble to dust.
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</p>
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