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<h1>Game Master Report</h1>
<p>
Now comes the fun part: Skills. Since Angela is level 20 and her Species is
humanoid, she will start with a total of five Skills because she is being
built as a soldier. If she is made an elite or a champion, she'll get a few
more.
</p>
<p>
First, Angela is a mage and that needs to be taken care of. The GM gives her
the <strong>Spellcaster Skill</strong>. When a character takes that Skill,
they can either learn two spells, or learn one spell and increase their
maximum MP by 10. The GM takes the <strong>Spellcaster Skill</strong> twice
and gives Angela three spells, plus a slight bump to her Mind Points.
</p>
<p>
But which spells should be chosen? She's a pyromancer and a dark mage, so she
should get something from Elementalist and Entropist —
<strong>Drain Vigor</strong> and <strong>Ignis</strong> feel appropriate. When
it comes to her third spell, the GM goes with <strong>Flare</strong>. The idea
is that the heroes will feel threatened by Angela, and a damage spell like
this will surely leave an impression. All three spells also deal 5 extra
damage due to Angela being level 20.
</p>
<p>
There are three Skills available, so the GM keeps it simple and takes
<strong>Damage Resistances</strong> against dark and fire damage, then
<strong>Special Attack</strong> twice, making her "flame dart" target Magic
Defense instead of Defense and inflict weak.
</p>