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<h2>
Example 2: Our heroes are searching for a massive dragon across the rocky
hills surrounding Ildefort.
</h2>
<p>
They finally track the monster down to a large cavern. At that point, a
<strong>Player</strong> declares she wants to spend 1 Fabula Point to state
that the creature is asleep — this will make it easier to get the drop on
them.
</p>
<p>
The dragon is a creature introduced by the <strong>Game Master</strong>, which
means the <strong>Player</strong> needs permission in order to make a
statement about them. The <strong>GM</strong> is okay with this, but points
out that this is no "magical sleep" and that the group will have to make
Checks in order to avoid waking up the dragon.
</p>
<h2>
Example 3: Seven years ago, the warrior-sorceress Daige deserted the imperial
army.
</h2>
<p>
Now Daige finds herself back in the imperial capital, leading an infiltration
team determined to steal the Soul Crystal from the Empress' clutches.
</p>
<p>
While gathering information in the streets, Daige and her comrade Valincor
realize they are being followed by a city guard: the
<strong>Player</strong> controlling Daige, Hannah, spends 1 Fabula Point and
reveals that their pursuer is actually a member of her former unit, Ramis. He
was never a fan of imperial cruelties but remained in the army to feed his
family. Since the city guard was a character introduced by the
<strong>Game Master</strong>, Hannah needs permission — this is a huge change
to the scene, but the GM is intrigued and agrees to it.
</p>
<p>
From now on, the <strong>Game Master</strong> will still control Ramis — but
the heroes have gained a new and useful contact within the capital. However,
Ramis still has a weakness: what will he do if his family is threatened?
</p>
<p>There is more than one side to each story.</p>