72 lines
2.3 KiB
HTML
72 lines
2.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>CRAGBOAR <small>Lv 20 w ELEMENTAL</small></h1>
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<p>
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A huge rock formation awakened by earth spirits. It may lay motionless for
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centuries, then suddenly rise and sow destruction.
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</p>
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<p><strong>Typical Traits:</strong> destructive, irritable, massive, rocky.</p>
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<h2>DEX d8 INS d6 MIG d12 WLP d8 HP 110 w 55 MP 60 Init. 7</h2>
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<hr />
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<!-- Stats Block (structured as a paragraph or definition list) -->
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<p>
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<strong>DEF</strong> +0 | <strong>M.DEF</strong> +0 | <strong>AA</strong> VU
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bb | <strong>RSa EE IM f i l bb IM</strong>
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</p>
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<h2>Basic Attacks</h2>
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<ul>
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<li>
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<strong>Rock Charge</strong> w 【DEX + MIG】 +2 w 【HR + 15】 physical
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damage. This attack has multi (2). If this attack misses any of its targets,
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the cragboar loses a minor amount (20) of Hit Points.
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</li>
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<li>
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<strong>Rock Tusk</strong> w 【MIG + MIG】 +2 w 【HR + 10】 physical damage.
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</li>
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</ul>
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<h2>Spells</h2>
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<ul>
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<li>
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<strong>h Rock Barrage</strong> rr w 【MIG + WLP】 +2 w 10 MP w One creature
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w Instantaneous.<br />The target suffers 【HR + 20】 earth damage and
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suffers dazed.
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</li>
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<li>
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<strong>h Terra rr</strong> w 【MIG + WLP】 +2 w 10 × T MP w Up to three
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creatures w Instantaneous.<br />Each target suffers 【HR + 20】 earth
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damage. This spell cannot target creatures who are flying, floating,
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falling, or otherwise in mid-air.
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<p>
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<small
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><strong>Opportunity:</strong> Each target performs one fewer action on
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their next turn (to a minimum of 0 actions).</small
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>
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</p>
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</li>
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</ul>
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<h2>Other Actions</h2>
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<ul>
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<li>
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<strong>S Angry Snort</strong> w On its next turn, the cragboar must perform
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Stone Charge, and each target hit by that attack will suffer shaken.
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</li>
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</ul>
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<h2>Special Rules</h2>
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<ul>
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<li><strong>Elemental</strong> w The cragboar is immune to poisoned.</li>
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</ul>
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<p>
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While elementals aren't too common as bosses, they make for great minions.
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Using pairs of "opposing" elementals, such as fire and ice, makes it so that
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the group must vary their strategy and attacks — because what hurts one
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elemental will heal the other, and vice versa.
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</p>
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<h2>Elemental Minions</h2>
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