36 lines
1.5 KiB
HTML
36 lines
1.5 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
|
|
<link rel="stylesheet" href="/css/book-page.css" />
|
|
<h1>Game Master Report</h1>
|
|
|
|
<p>
|
|
Now comes the fun part: Skills. Since Angela is level 20 and her Species is
|
|
humanoid, she will start with a total of five Skills because she is being
|
|
built as a soldier. If she is made an elite or a champion, she'll get a few
|
|
more.
|
|
</p>
|
|
|
|
<p>
|
|
First, Angela is a mage and that needs to be taken care of. The GM gives her
|
|
the <strong>Spellcaster Skill</strong>. When a character takes that Skill,
|
|
they can either learn two spells, or learn one spell and increase their
|
|
maximum MP by 10. The GM takes the <strong>Spellcaster Skill</strong> twice
|
|
and gives Angela three spells, plus a slight bump to her Mind Points.
|
|
</p>
|
|
|
|
<p>
|
|
But which spells should be chosen? She's a pyromancer and a dark mage, so she
|
|
should get something from Elementalist and Entropist —
|
|
<strong>Drain Vigor</strong> and <strong>Ignis</strong> feel appropriate. When
|
|
it comes to her third spell, the GM goes with <strong>Flare</strong>. The idea
|
|
is that the heroes will feel threatened by Angela, and a damage spell like
|
|
this will surely leave an impression. All three spells also deal 5 extra
|
|
damage due to Angela being level 20.
|
|
</p>
|
|
|
|
<p>
|
|
There are three Skills available, so the GM keeps it simple and takes
|
|
<strong>Damage Resistances</strong> against dark and fire damage, then
|
|
<strong>Special Attack</strong> twice, making her "flame dart" target Magic
|
|
Defense instead of Defense and inflict weak.
|
|
</p>
|