Files
fabula-ultima-html/books/core/3.html

55 lines
2.7 KiB
HTML

<link rel="stylesheet" href="/css/book-page.css" />
<h1>AUTHOR'S FOREWORD</h1>
<p>
When I started working on this game back in 2017, one thing was already clear:
in a time when tabletop roleplaying games seemed dominated by dark fantasy
titles and gruesome, gritty tales of opportunistic characters steeped in
nihilism, I felt the need for a refreshing alternative.
</p>
<p>
I wanted a game of magical worlds and optimistic stories, steeped in the
wondrous aesthetics of the Japanese console RPGs that had left me speechless
as a kid. There was an element of nostalgia, sure, but it was accompanied by a
conscious need to write a game based on cooperation, hope, and mutual trust;
both in the stories it was meant to tell and in its very ruleset.
</p>
<p>
For its working title I went with "Fabula Ultima" — a Latin phrase that could
be translated as "Last Fable" or "Ultimate Story". Needless to say, this was a
tongue-in-cheek homage to what is probably the most notorious JRPG saga in
existence, and also my first encounter with the genre (Final Fantasy X, back
in 2001).
</p>
<p>
During the spring of 2018, my health condition unfortunately plummeted, and
the name "Fabula Ultima" took on a bit of an ominous ring. Luckily enough,
this ended up being nothing too serious — but that title had accompanied me
during those harsh months, so I decided to keep it for the final release.
After all, the whole point of the game was to tell tales of heroes who achieve
their goals by overcoming suffering and defeats, in the hopes of a better
future.
</p>
<p>
Working on Fabula Ultima was neither easy nor quick, but dozens of people have
given me the strength I needed over the years: some by supporting me via
Patreon, others simply sharing the game and playing with me. Testing and
experimenting, again and again, in a process of constant rebuild and
transformation that ultimately resulted in the book you are reading today;
speaking of which, my collaboration with Need Games was crucial. While the
release was announced during 2020, our conversations about the game date back
to 2018: Nicola has followed the project since its beginning, and sometimes I
really think he's enamoured with it more than I am!
</p>
<p>
Anyway, I've definitely written too much already: now it's time for the game
to speak on its own. All I ask of you is to let yourselves be swept into a
heroic adventure rife with hope, adversities, rebellion and emotions — and to
do so by trusting those who play with you, and being passionate about their
ideas.
</p>
<p>To fight for what you believe in, because this is your story.</p>
<footer>
<p>Emanuele Galletto</p>
</footer>