54 lines
2.8 KiB
HTML
54 lines
2.8 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>CHAPTER BETWEEN SESSIONS</h1>
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<p>When preparing for the next session, you should:</p>
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<ul>
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<li>
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<strong>Think about the heroes' choices.</strong> Reflect upon the actions
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and choices made by the Player Characters during the previous sessions and
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come up with a variety of possible situations, threats and antagonists. Keep
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the heroes' objectives in mind and think about how you can build interesting
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conflicts and struggles around them. This is less about writing tons of
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scenes and dialogue, and more about going for a walk with some cool music
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and envisioning amazing sequences in your head.
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</li>
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<li>
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<strong>Think about what the Villains are doing.</strong> Villains are the
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most powerful forces opposing the Player Characters' actions, and you should
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spend some time considering what their short and long-term plans are. You
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should also make sure to update a Villain's level and abilities so that they
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can properly challenge the Player Characters during conflict scenes.
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</li>
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<li>
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<strong>Ask the Players what their goals and objectives are.</strong> As you
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prepare for the next session, contact the Players and ask them about their
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plans. Will they storm the Emperor's palace? Are they going to search the
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depths of the Azure Cave? Or do they plan to gather clues to prove someone's
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innocence? Knowing the general focus of the coming session will help you
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save time and make the most out of your preparation; ask these questions at
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the end of a session, when recent events are still fresh in everyone's
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memory.
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</li>
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<li>
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<strong>Design new creatures.</strong> Sooner or later, the creatures in the
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Bestiary will no longer suit your needs — whenever you have time, use the
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rules on page 302 to create new creatures and adversaries for your campaign,
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mainly focusing on the kind of territory the group is currently traversing.
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This will become increasingly easier as you play the game: not only will you
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grow more familiar with the rules, but you will also better understand the
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Player Characters' abilities. If you don't get any immediate use out of a
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creature you designed, don't worry too much — you can always tweak it a
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little bit and bring it back later when the occasion arises!
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</li>
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<li>
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<strong>Look for inspiration.</strong> Watch movies and TV series, read
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comics and books, play video games and search for inspiring artwork online.
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Exposing yourself to a variety of different stories and aesthetics is a
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great way to make each session feel unique — you'll never run out of ideas.
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</li>
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</ul>
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<p>The Prince of Megara has fallen gravely ill.</p>
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<p>Rumor has it he was aiding the Olcressian Rebellion.</p>
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