60 lines
2.8 KiB
HTML
60 lines
2.8 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<section>
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<h2>DURING SESSION ZERO</h2>
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<p>
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Once your group is ready to start a new journey in Fabula Ultima, make sure
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to:
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</p>
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<ul>
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<li>
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<strong>Help everyone else.</strong> Help everyone find useful information
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in the book, offer ideas and prompt everyone to take this new world into
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their hands. You are not here to tell them a story; you are here to help
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them write their own.
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</li>
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<li>
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<strong>Ask questions.</strong> When a Player picks a certain option for
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their character, have them tell everyone more about it — where did they
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learn this? What's their combat style? Why did they choose this specific
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Theme? The questions provided by each Class entry can be a huge help;
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remember to jot down notes so that you'll remember the Players' answers
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later. (Everyone always ends up forgetting something important, and notes
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help!)
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</li>
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<li>
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<strong>Stir the creative juices.</strong> Show your enthusiasm for the
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Players' choices and encourage them to add new narrative elements and make
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the world their own. Consider using music and artwork to get everyone in
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the right "mood", but make sure these elements aren't distracting.
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</li>
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<li>
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<strong>Think about threats and Villains.</strong> As your group defines
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the history of your world and the initial situation of the prologue, start
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thinking about the first antagonists they will meet. You can find further
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advice on Villains starting on page 254. <br />It is often a good idea to
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showcase an early Villain during the prologue itself or shortly afterward
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— if possible, pick someone the heroes have already recognized as a threat
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and use this antagonist to get the action moving; save the subtler
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Villains for later!
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</li>
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<li>
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<strong>Keep track of changes.</strong> While building the premises of the
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story, the group might suddenly realize some previous choices no longer
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make sense. Since you will be the one keeping track of all information
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concerning the game world, make sure to update your notes whenever a
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change is approved by the group.
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</li>
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<li>
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<strong>Start things off with a bang.</strong> Don't be afraid to set some
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high stakes during the prologue — while slow buildups can work, an
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explosive beginning is often more memorable. Perhaps we first meet our
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heroes while they're being chased by a huge monster, or hours away from
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being executed for treason.
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</li>
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</ul>
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<p>
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Do your best to keep everyone engaged and on their toes from the very start!
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</p>
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</section>
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