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<h2>REPETITION</h2>
<p><strong>Requirements:</strong> You must have mastered the Orator Class.</p>
<p>
Once per turn during a conflict, after you use the Condemn Skill or the
Encourage Skill, you may immediately perform that same Skill again (on the
same target or a different one). You must still pay the Mind Point cost for
the second use of the Skill.
</p>
<h2>REVELATION</h2>
<p><strong>Requirements:</strong> You must have mastered the Arcanist Class.</p>
<p>
You make contact with an unknown Arcanum and bind it to your soul. This
Arcanum must be something you design together with the rest of the group; as
long as you live, no one else in your world will be able to bind that Arcanum.
</p>
<p>
Once per scene while you are merged with an Arcanum, you may use an action and
spend 2 Fabula Points to trigger that Arcanum's dismiss effect (if any)
without dismissing them. Doing so does not trigger the Arcane Circle Skill
(page 177).
</p>
<h2>STATUS IMMUNITY</h2>
<p><strong>Requirements:</strong> You must have mastered the Wayfarer Class.</p>
<p>You become completely immune to a single status effect of your choice.</p>
<h2>TEMPEST STRIKE</h2>
<p>
<strong>Requirements:</strong> You must have mastered the Weaponmaster Class.
</p>
<p>
When you perform a melee attack with the multi property, if you choose to
target only one creature, the attack deals 5 extra damage if the attack had
multi (2), or 10 extra damage if the attack had multi (3 or higher).
</p>
<h2>UNBREAKABLE</h2>
<p><strong>Requirements:</strong> You must have mastered the Guardian Class.</p>
<p>
Once per scene when you are about to be reduced to 0 Hit Points, you may
instead choose to withstand the pain and be reduced to exactly 1 Hit Point.
</p>