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<h1>CHAPTER TRACKING EXPERIENCE AND GAINING LEVELS</h1>
<p>
When you gain Experience Points, keep track of them on your character sheet:
</p>
<p>
After gaining XP at the end of a session, you have a chance to increase your
level: If you have <strong>10 or more Experience Points</strong>, you must
spend ten of those points and increase your character level by one — you keep
any Experience Points in excess. Note that regardless of how many Experience
Points you have, even if they are multiples of ten, you may only gain one
level per session this way.
</p>
<h2>GAINING A NEW CHARACTER LEVEL</h2>
<p>For each new level your character gains, they receive several benefits:</p>
<ul>
<li>You may change your character's Identity and/or Theme.</li>
<li>
Increase your maximum Hit Points and Mind Points by one point each. Note
that this does not affect your current Hit Points and Mind Points.
</li>
<li>
If you just reached level 20 or 40, choose one of your Attributes and
increase its base die size by one step, up to a maximum of d12.
</li>
<li>
You increase the level of one of your characters Classes by one, or you
gain your first level in a Class you didnt already have (see next page).
</li>
</ul>
<p>
This is the only way you can ever increase your Attributes; whenever you do
so, some of your other statistics might change (see next page).
</p>
<h3>Important Limitations</h3>
<p>There are, however, two important limitations when leveling up:</p>
<ul>
<li>
You can never have more than ten levels in a Class. Once you put the tenth
level in a Class, that Class has been mastered (which grants you a Heroic
Skill, as explained on the next page) and you can no longer invest levels
into it.
</li>
<li>
You can never have more than three non-mastered Classes. If you want to
further diversify your character, you must first master some of the Classes
you acquired.
</li>
</ul>
<h2>EXPERIENCE POINTS</h2>