57 lines
2.1 KiB
HTML
57 lines
2.1 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>CHAPTER TRACKING EXPERIENCE AND GAINING LEVELS</h1>
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<p>
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When you gain Experience Points, keep track of them on your character sheet:
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</p>
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<p>
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After gaining XP at the end of a session, you have a chance to increase your
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level: If you have <strong>10 or more Experience Points</strong>, you must
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spend ten of those points and increase your character level by one — you keep
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any Experience Points in excess. Note that regardless of how many Experience
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Points you have, even if they are multiples of ten, you may only gain one
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level per session this way.
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</p>
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<h2>GAINING A NEW CHARACTER LEVEL</h2>
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<p>For each new level your character gains, they receive several benefits:</p>
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<ul>
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<li>You may change your character's Identity and/or Theme.</li>
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<li>
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Increase your maximum Hit Points and Mind Points by one point each. Note
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that this does not affect your current Hit Points and Mind Points.
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</li>
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<li>
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If you just reached level 20 or 40, choose one of your Attributes and
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increase its base die size by one step, up to a maximum of d12.
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</li>
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<li>
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You increase the level of one of your character’s Classes by one, or you
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gain your first level in a Class you didn’t already have (see next page).
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</li>
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</ul>
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<p>
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This is the only way you can ever increase your Attributes; whenever you do
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so, some of your other statistics might change (see next page).
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</p>
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<h3>Important Limitations</h3>
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<p>There are, however, two important limitations when leveling up:</p>
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<ul>
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<li>
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You can never have more than ten levels in a Class. Once you put the tenth
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level in a Class, that Class has been mastered (which grants you a Heroic
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Skill, as explained on the next page) and you can no longer invest levels
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into it.
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</li>
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<li>
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You can never have more than three non-mastered Classes. If you want to
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further diversify your character, you must first master some of the Classes
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you acquired.
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</li>
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</ul>
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<h2>EXPERIENCE POINTS</h2>
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