54 lines
2.3 KiB
HTML
54 lines
2.3 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>PROLOGUES</h1>
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<p>
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Now that you have built your world together, chosen the focus of your group
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and created a cast of heroes, it is time for you to begin play!
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</p>
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<p>
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The early part of your first session will be dedicated to a prologue — a few
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scenes that introduce the protagonists and tells us where their story begins.
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It is also a great moment to answer some of the questions posed by your Class
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and group choices.
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</p>
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<p>
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Once you get past the prologue, your adventures are supposed to evolve in a
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natural way: the Player Characters choose objectives and make choices, and the
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Game Master presents obstacles and challenges for them to overcome while also
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populating the world with new creatures and characters. When you sit down to
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play for the first time it's easy to be unsure of where to begin. To help,
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there is a list of tables that generate some context for a starting scene
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appropriate to your group choice.
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</p>
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<h2>THE QUESTIONS</h2>
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<p>
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You will notice that each entry on the prologue tables lists a few questions
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designed to help you paint the initial scene. Said questions can be answered
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by anyone at the table — whoever has a cool idea should simply go ahead and
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suggest it. Once you have built the starting premise together, you can all
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slip into your roles — each Player takes control of their character, and the
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Game Master takes control of the rest of the game world.
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</p>
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<h3>Optional Rule: Starting Bonds</h3>
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<p>
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Sometimes it will make sense for a Player Character to already have strong
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feelings towards someone else — perhaps they hate the Avalonian Empire or are
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loyal to their family. If you use this optional rule, each Player Character
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begins play with one Bond (with a single emotion).
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</p>
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<ul>
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<li>
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This optional rule is excellent for shorter campaigns since these generally
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give you less time to build Bonds between characters;
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</li>
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<li>
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it is also perfect for groups in which two or more heroes already know each
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other, share some form of rivalry, or belong to opposite factions — this is
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the kind of dramatic relationships you want to see in play!
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</li>
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</ul>
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<p><strong>OPTIONAL: STARTING BONDS</strong></p>
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