42 lines
1.8 KiB
HTML
42 lines
1.8 KiB
HTML
<h2>
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Example 2: Our heroes are searching for a massive dragon across the rocky
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hills surrounding Ildefort.
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</h2>
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<p>
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They finally track the monster down to a large cavern. At that point, a
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<strong>Player</strong> declares she wants to spend 1 Fabula Point to state
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that the creature is asleep — this will make it easier to get the drop on
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them.
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</p>
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<p>
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The dragon is a creature introduced by the <strong>Game Master</strong>, which
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means the <strong>Player</strong> needs permission in order to make a
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statement about them. The <strong>GM</strong> is okay with this, but points
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out that this is no "magical sleep" and that the group will have to make
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Checks in order to avoid waking up the dragon.
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</p>
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<h2>
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Example 3: Seven years ago, the warrior-sorceress Daige deserted the imperial
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army.
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</h2>
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<p>
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Now Daige finds herself back in the imperial capital, leading an infiltration
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team determined to steal the Soul Crystal from the Empress' clutches.
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</p>
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<p>
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While gathering information in the streets, Daige and her comrade Valincor
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realize they are being followed by a city guard: the
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<strong>Player</strong> controlling Daige, Hannah, spends 1 Fabula Point and
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reveals that their pursuer is actually a member of her former unit, Ramis. He
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was never a fan of imperial cruelties but remained in the army to feed his
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family. Since the city guard was a character introduced by the
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<strong>Game Master</strong>, Hannah needs permission — this is a huge change
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to the scene, but the GM is intrigued and agrees to it.
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</p>
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<p>
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From now on, the <strong>Game Master</strong> will still control Ramis — but
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the heroes have gained a new and useful contact within the capital. However,
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Ramis still has a weakness: what will he do if his family is threatened?
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</p>
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<p>There is more than one side to each story.</p>
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