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<h1>FURY</h1>
<p>
Anger and passion are the core elements of a Fury. Build scenes in which
acting upon instinct can be detrimental, and always show the consequences of
violence or recklessness. Theres a reason Furies are seen as ticking bombs by
most people around them, and some might feel unsafe when a Fury is present.
</p>
<ul>
<li>
In battle, hit the Fury hard — they are quite resilient and can deal serious
damage when in Crisis. Hurt them, and they will hurt you back twice as hard.
</li>
<li>
Given their temper, Furies are generally well-known in their land of
origin... they do tend to cause trouble, after all. Discuss the Furys
“reputation” with the Player.
</li>
</ul>
<h2>GUARDIAN</h2>
<ul>
<li>
Create occasions for heroism and situations in which a Guardian must choose
between themselves and others. Particularly interesting are the moments in
which a Guardian has the ability to protect someone who was once their enemy
— what will they do?
</li>
<li>
Keep in mind the Protect Skill only works on one target at a time — a threat
affecting an entire area will force the Player to make difficult decisions.
Build on this.
</li>
<li>
A Guardian adversary risking their life to protect a Villain (out of loyalty
or even love) can make for an especially tragic figure — one the heroes may
respect.
</li>
</ul>
<h2>LOREMASTER</h2>
<ul>
<li>
When a Loremaster Player asks you a question, remember — they are supposed
to know a little bit about everything. Be generous when handing out
information to them, and remember to often involve them in the description
of a scene or location. Let them showcase their knowledge by adding details
to a place, item, or person.
</li>
<li>
If a Loremaster acquires the Quick Assessment Skill, make sure to reveal
useful Traits when they use it. Revealing the "winged" Trait on a dragon
feels like a cheap move, while Traits like "coward" or "loyal" are much more
interesting and useful.
</li>
</ul>