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fabula-ultima-html/books/core/220.html
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<h1>PROLOGUES</h1>
<p>
Now that you have built your world together, chosen the focus of your group
and created a cast of heroes, it is time for you to begin play!
</p>
<p>
The early part of your first session will be dedicated to a prologue — a few
scenes that introduce the protagonists and tells us where their story begins.
It is also a great moment to answer some of the questions posed by your Class
and group choices.
</p>
<p>
Once you get past the prologue, your adventures are supposed to evolve in a
natural way: the Player Characters choose objectives and make choices, and the
Game Master presents obstacles and challenges for them to overcome while also
populating the world with new creatures and characters. When you sit down to
play for the first time it's easy to be unsure of where to begin. To help,
there is a list of tables that generate some context for a starting scene
appropriate to your group choice.
</p>
<h2>THE QUESTIONS</h2>
<p>
You will notice that each entry on the prologue tables lists a few questions
designed to help you paint the initial scene. Said questions can be answered
by anyone at the table — whoever has a cool idea should simply go ahead and
suggest it. Once you have built the starting premise together, you can all
slip into your roles — each Player takes control of their character, and the
Game Master takes control of the rest of the game world.
</p>
<h3>Optional Rule: Starting Bonds</h3>
<p>
Sometimes it will make sense for a Player Character to already have strong
feelings towards someone else — perhaps they hate the Avalonian Empire or are
loyal to their family. If you use this optional rule, each Player Character
begins play with one Bond (with a single emotion).
</p>
<ul>
<li>
This optional rule is excellent for shorter campaigns since these generally
give you less time to build Bonds between characters;
</li>
<li>
it is also perfect for groups in which two or more heroes already know each
other, share some form of rivalry, or belong to opposite factions — this is
the kind of dramatic relationships you want to see in play!
</li>
</ul>
<p><strong>OPTIONAL: STARTING BONDS</strong></p>