57 lines
2.7 KiB
HTML
57 lines
2.7 KiB
HTML
<h1>WORLD CREATION</h1>
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<p>
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Your first step is the shared creation of the game world (also known as a
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“setting”) in which your characters’ adventures will take place. This process
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involves both the Game Master and the Players and provides everyone with a
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strong foundation for heroes, antagonists, creatures, and events.
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</p>
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<p>You will need the world sheet and the map sheet.</p>
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<p>
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The flowchart on the next page describes the world creation process. If you
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want, give your setting a name: even something as simple as Earth, Gaia or The
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Planet will work fine... we do the same in our real world, after all!
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</p>
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<p>
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As explained on <a href="/books/core/#page-14">page 14</a>, all Fabula Ultima
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worlds share some core elements — the Eight Pillars. When creating your
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setting, keep those elements in mind! Pay special attention to the following:
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</p>
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<ul>
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<li>
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<strong>Souls.</strong> Everything living and unliving is connected by the
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stream of souls. Some worlds might feature machinery fueled by soul energy,
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while in other settings, spiritual corruption might give birth to monstrous
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creatures.<br /><em
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>Discuss what people generally know about souls in your world.</em
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>
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</li>
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<li>
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<strong>Conflicts and struggles.</strong> The cultures populating your world
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haven’t been able to unite themselves under a single banner. Their motives
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can range from centuries-old rivalries, ideological or religious strife,
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misunderstandings, perhaps even the cruelties of one nation against the
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other. Drawing inspiration from the real world can be a good idea, as it is
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(unfortunately) rife with turmoil and injustice.
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</li>
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<li>
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<strong>A fantastical, diverse world.</strong> When creating your setting,
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you shouldn’t concern yourself with realism, verisimilitude, or historical
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accuracy. A city-state inspired by ancient Greece might be bordering with a
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flying fortress, guarded by warriors clad in Song Dynasty-style armor and
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practicing a form of alchemy similar to that of the Italian Renaissance.<br /><em
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>What really matters is for each location's appearance to reflect the
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themes and emotions it will embody within your story.</em
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>
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</li>
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</ul>
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<p>
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The flowchart presents the world creation steps in a more intuitive order, but
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you’re always free to go back and make adjustments when needed.
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</p>
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<p>
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The most important part is that everyone can share ideas freely. Whenever a
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step states that “each person should contribute an element”, that doesn’t mean
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they must come up with it entirely on their own: as with any other aspect of
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this game, dialogue and communication are key to a good experience!
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</p>
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