40 lines
1.4 KiB
HTML
40 lines
1.4 KiB
HTML
<h2>ESCALATION</h2>
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<p>
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At any time during play, the Game Master may declare that a Villain has
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transformed into a new version of themselves — one with greater powers and
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darker ambitions. Narratively speaking, this is the moment in which the
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Villain rejects a chance at redemption and grows even more obsessive in the
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pursuit of their goal. The heroes forced them into a corner, and the results
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have proven catastrophic.
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</p>
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<ul>
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<li>
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A <strong>minor Villain</strong> can become a
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<strong>major Villain</strong>.
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</li>
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<li>
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A <strong>major Villain</strong> can become a
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<strong>supreme Villain</strong>.
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</li>
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<li>A <strong>supreme Villain</strong> cannot grow any more powerful.</li>
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</ul>
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<p>
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Following this transformation, the character is treated as an entirely new
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Villain; the first time they appear during a scene, their Ultima Points will
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reset to a value appropriate to their new role in the story.
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</p>
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<ul>
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<li>
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If a Villain has no Ultima Points left and is reduced to 0 Hit Points, they
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may immediately escalate while still on the scene; this will allow them to
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recharge their Ultima Points and no longer be forced to surrender (<a
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href="/books/core/#page-87"
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>page 87</a
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>).
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</li>
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<li>
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If a Villain escalates while on the scene, they are immediately treated as a
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new Villain and thus award each Player Character 1 Fabula Point.
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</li>
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</ul>
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