23 lines
1.0 KiB
HTML
23 lines
1.0 KiB
HTML
<article>
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<p>
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The six status effects are an abstract representation of a character’s
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diminished abilities. Poisoned can represent being drunk or sick, shaken
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might be caused by fear or hallucinations, slow can come from ice magic as
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well as especially sticky ooze, and so on.
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</p>
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<p>
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Many other afflictions could be treated as their own status effect, such as
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being asleep or petrified: however, these are not status effects and behave
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in a different way. Instead of reducing a character’s game statistics, they
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affect the way that character can act within the game world. Petrified
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creatures, for instance, will be unable to act.
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</p>
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<p>
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When dealing with similar effects, rely on logic and on what makes sense
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given the circumstances. Unless established by the game rules, it is the
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Game Master’s job to decide which events translate to status effects and
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which are handled as narrative elements.
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</p>
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<h2>STATUS EFFECT... OR MAYBE NOT?</h2>
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</article>
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