66 lines
2.1 KiB
HTML
66 lines
2.1 KiB
HTML
<section>
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<h1>Improved Hit Points</h1>
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<p>Your NPC's maximum Hit Points are increased by 10.</p>
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<p>
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This Skill is excellent for creatures that need to compensate for low
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defenses or damage Vulnerabilities.
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</p>
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</section>
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<section>
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<h2>Improved Initiative (Limited)</h2>
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<p>Your NPC gains a +4 bonus to their Initiative score.</p>
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</section>
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<section>
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<h2>Reaction</h2>
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<p>
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Your NPC reacts to a specific trigger (such as being missed by an attack, or
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hit by an offensive spell). Examples are:
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</p>
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<ul>
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<li>Performs an attack after being missed by a melee attack.</li>
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<li>Deals minor damage when hit by an offensive spell.</li>
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<li>Recovers some Mind Points when damaged.</li>
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</ul>
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</section>
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<section>
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<h2>Special Attack</h2>
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<p>
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Choose one of your NPC's attacks and add a special effect. Examples are:
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</p>
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<ul>
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<li>The attack gains multi (2).</li>
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<li>The attack targets Magic Defense instead of Defense.</li>
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<li>The target suffers a status effect.</li>
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<li>
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The target is trapped, swallowed or captured. Breaking free will likely
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require filling a Clock of variable size — generally four to six sections.
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</li>
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<li>
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The attack deals more damage to targets suffering from status effects.
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</li>
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<li>
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The attack allows your NPC to recover HP equal to half the HP loss it
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causes.
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</li>
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<li>
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If the target was dazed or shaken, your NPC controls the target's next
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action.
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</li>
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<li>If the target was slow or weak, the attack petrifies them.</li>
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<li>
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The attack prevents the target from performing a specific action on their
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next turn.
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</li>
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<li>
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The attack grants your creature some kind of bonus that lasts until their
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next turn.
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</li>
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</ul>
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<p>
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Some effects are much more powerful than others. When you choose an effect
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for this Skill, compare it with other creatures of a similar level in the
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Bestiary. Take into account how effective the attack will be in this
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particular situation as well.
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</p>
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</section>
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