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<h2>HOW MANY BATTLES?</h2>
<p>
In Fabula Ultima, battles will often take a heavy toll on the characters'
resources. On average, a group of Player Characters can face any one of the
following before needing to rest or recharge Inventory Points:
</p>
<ul>
<li>Three easy battles.</li>
<li>Two normal battles, or one normal battle and one easy battle.</li>
<li>One hard battle.</li>
</ul>
<p>See the next page for easy, normal, and hard battles.</p>
<h2>PARTY LEVEL AND ENEMY LEVELS</h2>
<p>
When designing a battle, you should start by considering which Player
Characters are present on the scene and calculating their Party Level.
</p>
<p>
The Party Level is equal to the highest character level among the Player
Characters that will take part in the battle. For instance, a group that
includes two level 10 PCs and one level 12 PC will have a Party Level of 12.
</p>
<h3>Enemy Level Guidelines</h3>
<p>If an enemy's level is... Then that enemy...</p>
<ul>
<li><strong>Lower than the Party Level:</strong> Is probably too weak.</li>
<li>
<strong>Within 5 levels of the Party Level:</strong> Should make for an easy
fight.
</li>
<li>
<strong>Within 10 levels of the Party Level:</strong> Should make for a
challenging fight.
</li>
<li>
<strong>Greater than the Party Level by 11+:</strong> Is probably too
strong.
</li>
</ul>
<p>
The creature profiles in the Bestiary (<a href="/books/core/#page-319"
>page 319</a
>) are organized in five-level increments, which should give a good range of
enemies for your battles.
</p>