62 lines
2.5 KiB
HTML
62 lines
2.5 KiB
HTML
<h1>GAME MASTER GUIDE</h1>
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<h2>CHAPTER ORATOR</h2>
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<p>
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Orators are assumed to draw attention. Maybe they look good, maybe they’re
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naturally charismatic, or maybe there’s some other reason — you should ask the
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Player.
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</p>
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<ul>
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<li>
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Words are powerful. They can save people just as much as they can bring
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ruin. Never forget to show an Orator the consequences of their threats and
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promises, and remember that some will be envious or wary of their charm and
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popularity.
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</li>
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<li>
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When an Orator uses Condemn, ask them what they say. If their argument is
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especially strong or weak, apply a situational modifier to their Check (+2
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if they have some leverage, -2 if they're in over their head).
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</li>
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<li>
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Unexpected Ally is a powerful Skill, but it's no "mind control". If the
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character abuses the target's loyalty and trust, the benefit will quickly be
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lost. Make it clear to the Orator if they're asking too much of their
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newfound ally.
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</li>
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</ul>
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<h2>CHAPTER ROGUE</h2>
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<p>
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Whatever ideals spur a Rogue into action can often be twisted and manipulated.
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It is dreadfully easy for a rebel to turn into an oppressor, and the heroes of
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the past were often treated like criminals during their own time.
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</p>
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<ul>
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<li>
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Most people will be wary of helping a Rogue, especially if they belong to a
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criminal guild or organization. Discuss these details of the setting with
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your Rogue Player — perhaps they have their very own secret language and
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hideouts!
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</li>
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<li>
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The Rogue’s Soul Steal Skill allows them to gain precious items that embody
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the essence of their adversaries. Said items should tell a story about the
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creature they originated from: for instance, a particularly spiteful and
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envious adversary might have a flesh eater sword (see
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<a href="/books/core/#page-278">page 278</a>) as its soul treasure, since it
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represents how their sentiments are gnawing at their very spirit. On the
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other hand, a ruthless person that only cares about wealth might harbor a
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cold yet valuable diamond.
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</li>
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</ul>
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<p>
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Remember that items acquired this way are in addition to normal game rewards
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(<a href="/books/core/#page-264">page 264</a>). Because of this, the group
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will inevitably gain access to more options and wealth than normal — but
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that’s part of what makes a Rogue special. Don’t be afraid to give the Player
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Characters some new toys!
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</p>
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<p class="quote">
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"Goddess of Law? How fitting! As a thief, I'll defend my right to disobey
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until the very end!"
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</p>
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