41 lines
1.7 KiB
HTML
41 lines
1.7 KiB
HTML
<h1>GAME MASTER</h1>
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<p>
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This chapter contains advice and procedures for Fabula Ultima Game Masters.
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</p>
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<p>
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Your main job as a Game Master is breathing life into the world your group has
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created. Together, you have planted the seeds of your campaign: now you must
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tend to those seeds and help everything blossom.
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</p>
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<p>
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While the Players are responsible for portraying heroic characters and
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steering the direction of the story by establishing goals and making
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decisions, your duty is to portray the rest of the world and challenge the
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protagonists: the resulting conflicts and struggles are what makes the game
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memorable.
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</p>
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<h2>NO ONE IS BORN A GM</h2>
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<p>
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When it comes to being a capable Game Master, experience is key. No amount of
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painstakingly precise notes and preparation can save you from mistakes or
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experiencing a lackluster game session — and that’s okay. Even the most
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experienced Game Masters and Players make mistakes, and sometimes there will
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be issues outside the game that prevent your group from having a good time.
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</p>
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<p>
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Take those mistakes and learn from your experiences, get the entire group
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involved in the creative process, and combine all of this with the advice
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provided throughout this chapter. By doing this, it will help everyone both
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enjoy playing the game and developing an incredible story.
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</p>
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<h2>HOW TO USE THIS CHAPTER</h2>
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<p>
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What you will find in the following pages is a variety of tools designed to
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make your life as a Game Master easier. Read this chapter carefully before
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playing the game, and come back to read it again after one or two sessions.
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</p>
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<p>
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Many things will be clearer once you have experienced how the game works in
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play.
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</p>
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