87 lines
2.5 KiB
HTML
87 lines
2.5 KiB
HTML
<h1>ALCHEMY</h1>
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<p>Also: Chemistry, Bombs, Mutations.</p>
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<p>
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You may perform the Inventory action to rapidly craft a potion with powerful
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but somewhat unpredictable effects. When you do so, choose one type of mix
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among those you have unlocked (basic, advanced or superior) and spend the
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appropriate amount of Inventory Points.
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</p>
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<table style="width: 100%; border-collapse: collapse">
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<thead>
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<tr>
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<th style="width: 20%">Mix</th>
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<th style="width: 15%">IP Cost</th>
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<th style="width: 65%">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Basic</td>
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<td>3</td>
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<td>Roll two d20s and assign one to target and one to effect.</td>
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</tr>
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<tr>
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<td>Advanced</td>
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<td>4</td>
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<td>Roll three d20s and assign one to target and one to effect.</td>
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</tr>
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<tr>
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<td>Superior</td>
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<td>5</td>
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<td>Roll four d20s and assign one to target and one to effect.</td>
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</tr>
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</tbody>
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</table>
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<p>
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When you create a mix, roll the amount of twenty-sided dice indicated by that
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mix, then assign one of those rolls to the target table (below) and one to the
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effect table (on the right). Discard all remaining dice, then describe the
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effects of the mix!
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</p>
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<p class="example">
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Example: You spend 5 Inventory Points for a superior mix and roll four
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twenty-sided dice. You roll 3, 14, 9 and 4. You might assign 14 to target and
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9 to effect to grant yourself and all allies Resistance to air and fire; or
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you could go on the offensive and assign 9 to target and 4 to effect to deal
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bolt damage to a single enemy; or even assign 9 to target and 14 to effect to
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inflict four status effects on that foe!
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</p>
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<p>Whatever your choice, the two dice you don't assign will be discarded.</p>
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<p>
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The two effects marked with "Any" on the effect table are always available and
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can be chosen if none of the available effects appeal to you.
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</p>
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<h2>TARGET</h2>
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<table>
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<thead>
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<tr>
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<th>Die</th>
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<th>The potion affects...</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>1-6</td>
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<td>... you or one ally you can see that is present on the scene.</td>
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</tr>
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<tr>
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<td>7-11</td>
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<td>... one enemy you can see that is present on the scene.</td>
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</tr>
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<tr>
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<td>12-16</td>
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<td>... you and every ally present on the scene.</td>
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</tr>
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<tr>
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<td>17-20</td>
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<td>... every enemy present on the scene.</td>
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</tr>
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</tbody>
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</table>
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