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<ul>
<li>
Do you rely on your burning passion, or do you strive to keep it under
control?
</li>
<li>Theres that one thing that always makes you lose it. What is it?</li>
<li>
In the past, your lack of control had tragic consequences. What have you
lost?
</li>
<li>What do your weapons and fighting style look like?</li>
</ul>
<h2>FURY FREE BENEFITS</h2>
<ul>
<li>Permanently increase your maximum Hit Points by 5.</li>
<li>Gain the ability to equip martial melee weapons and martial armor.</li>
</ul>
<h2>FURY SKILLS</h2>
<h3>ADRENALINE (✦5)</h3>
<p>
As long as you are in Crisis, you deal <strong>【SL × 2】</strong> extra
damage (be it with attacks, spells, Arcana, items or any other method).
</p>
<h3>FRENZY</h3>
<p>
Your Accuracy Checks with brawling, dagger, flail and thrown weapons trigger a
critical success if both dice show the same number (and the Check is not a
fumble).
</p>
<h3>INDOMITABLE SPIRIT (✦4)</h3>
<p>
When you spend one or more Fabula Points, you get an additional benefit —
choose one option: you recover <strong>【SL × 5】</strong> Hit Points; or you
recover <strong>【SL × 5】</strong> Mind Points; or you recover from a single
status effect of your choice.
</p>
<h3>PROVOKE (✦5)</h3>
<p>
You may use an action and spend 5 Mind Points to perform an Opposed
<strong>【MIG + WLP】</strong> Check against a creature you can see — describe
how you taunt them! If you succeed, the target suffers enraged and is
compelled to focus their attention on you (their attacks and offensive spells
must include you among the targets if possible). This compulsion ends if you
fall unconscious or leave the scene, if the creature is no longer enraged, or
if they are successfully provoked by someone else.
</p>
<p>
You gain a bonus equal to <strong>【SL】</strong> to your
<strong>【MIG + WLP】</strong> Checks for this Skill.
</p>
<h3>WITHSTAND (✦5)</h3>
<p>
When you perform the Guard action, if you choose not to provide cover to
another creature, you recover Hit Points equal to
<strong>【SL, multiplied by the highest strength among your Bonds】</strong>
and choose Might or Willpower: you treat the chosen Attribute as being one die
size higher (up to a maximum of d12) until the end of your next turn.
</p>