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<h2>SAMPLE GOAL CLOCKS</h2>
<p>
While the explanation for the Objective action on page 72 should give a pretty
good idea of how it should be used, below are examples of creative strategies
that can be used during conflicts.
</p>
<p>
When adjudicating whether the active character is performing an Attribute
Check against a set Difficulty Level or an Opposed Check against another
character that is present on the scene, remember that there is no limit to how
many times a character may oppose a Objective action within the same round.
</p>
<p>
A single defender with high Attributes can still prove challenging even when
severely outnumbered.
</p>
<h3>BRING IT DOWN</h3>
<p>
While fighting against a winged dragon, the heroes decide to work together to
keep it permanently on the ground and within reach of melee weapons.
</p>
<p>
This is a major goal since it will make the battle much easier but will not
end it by itself. The Clock should probably have 6 sections. Possible actions
would be...
</p>
<ul>
<li>
Use【 DEX + WLP】 to bravely taunt and lure the dragon near the ground,
striking when it's nearby. You will surely gain a +2 bonus if you are
carrying something the dragon desires!
</li>
<li>
If armed with a ranged weapon, use【 DEX + INS】 to aim at a wing and wound
the muscles governing its movements.
</li>
<li>
Use【 INS + WLP】 to help your group retreat towards a narrow canyon where
the dragon will have trouble maneuvering.
</li>
<li>
If the dragon is temporarily within reach, such as after someone attempted
the first approach on this list, use【 MIG + MIG】 to wrestle it and pin it
down! Most of these Checks will be performed against the dragon's own
Checks, but the Game Master might also decide that the second approach must
be made against the dragon's Defense score.
</li>
</ul>
<p>
Most of these Checks will be performed against the dragon's own Checks, but
the Game Master might also decide that the second approach must be made
against the dragon's Defense score.
</p>