46 lines
2.2 KiB
HTML
46 lines
2.2 KiB
HTML
<h2>OTHER EVENTS</h2>
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<p>
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If the Game Master feels like a certain event should fill or erase sections of
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a Clock (even if that event is not tied to a Check), they are free to fill or
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erase one section, or two sections for a major event.
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</p>
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<p>
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On the other end of that, some of the characters' choices might automatically
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fill a Clock or make it completely useless — for instance, smashing the
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Crystal of Life to pieces will make the "channel the power of the Crystal"
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Clock irrelevant. The Game Master is responsible for discarding Clocks that no
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longer matter within the story, provided this doesn't strip the Player
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Characters of the ability to shape the story.
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</p>
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<h2>CLOCKS DURING CONFLICT SCENES</h2>
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<p>
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The next section details the rules for conflict scenes — chases, battles,
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audiences, and more! These scenes will see characters working against each
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other to achieve goals, and Clocks are an excellent way to keep track of
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everyone's progress, as explained under the Objective action (page 72).
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</p>
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<p class="example">
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Example: During a duel between the two rivals Bertrand and Duma, the Game
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Master assigns each participant a six-section Clock. The first challenger to
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complete their Clock will win the duel.
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</p>
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<h2>USING CLOCKS FOR PACING AND PRESSURE</h2>
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<p>
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The Game Master should also employ Clocks to signal that the heroes have a
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limited amount of time to stop an antagonist's plans, obtain a specific item,
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or learn information. In short, Clocks should be used to convey pressure and
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keep the tension high — seeing how much time is left, the heroes will be able
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to manage their resources appropriately and should feel like every action is
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impactful.
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</p>
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<p class="example">
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Example: The Obliterator Airship Babel will be operative within four days. If
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they want to neutralize its soul core and prevent the Emperor from conquering
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the region, the heroes have no time to lose!
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The Game Master draws a huge Clock on the world map — four sections only!
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</p>
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<p>
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Clocks like these are "time trackers" and normally can't be directly
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influenced through Checks — they should be the focus of one or more sessions.
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</p>
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