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<h2>PLAYER CHARACTER AGAINST PLAYER CHARACTER</h2>
<p>
While the protagonists of Fabula Ultima are heroes, this doesnt mean there
wont be disagreements or hostilities between them. Situations might arise in
which two or more Player Characters are at odds: you can resolve these through
mutual agreement or by using the rules as normal.
</p>
<p>When handling such a situation, make sure to remember the following:</p>
<ul>
<li>
<p>
Take some time to think about whats happening. When the goals or actions
of two or more Player Characters are at odds, dont be too hasty about
rolling dice. Just “pause” the game and let the involved Players find an
agreement on how to resolve the situation.
</p>
<p>
Keep in mind that these rules have been written to solve conflicts between
characters: the corresponding Players are still responsible for an
enjoyable game experience and should cooperate with each other. If a
disagreement arises between Players, theres not much this game can do:
solve the issue through dialogue and go back to playing the game once
youre on the same page again.
</p>
</li>
<li>
<p>
Establish what is at stake and determine a resolution method. With the
help of your Game Master, Players should establish what their characters
want to accomplish (sometimes this will be enough to realize your goals
arent in conflict). Then, you should choose a method to resolve the
contrast: Opposed Checks generally work well for this.
</p>
<p>
Do not roll dice until youre sure everyone understands what will happen.
If you are struggling to find an agreement, consider setting the issue
aside and coming back to it once youve reached a compromise. Perhaps the
characters bicker and argue, but a more urgent threat demands their
attention.
</p>
</li>
<li>
Apply the results. Once the dice hit the table, apply the outcome for what
it is: dont try to fudge the results or avoid the consequences of your
actions. In this case, it is probably best for the Game Master to
impartially describe what happens to everyone involved.
</li>
</ul>