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fabula-ultima-html/books/core/11.html
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<h2>The Basics of Play</h2>
<p>
In the conversation, Players describe their characters' actions and choices:
</p>
<ul>
<li>"Isabelle raises her shield and guards your back!"</li>
<li>"I step forward and speak to the queen!"</li>
<li>"I run after the thief! Where did he go?"</li>
</ul>
<p>
Similarly, the Game Master describes what happens in the world and also
portrays the actions of every creature and character around the protagonists:
</p>
<ul>
<li>
"The village looks calm, its white windmills turning lazily under the sun. "
</li>
<li>
"The king appears tired and struggles to speak, as if not in control of his
body. "
</li>
<li>"The dragon turns his smoldering gaze towards you!"</li>
</ul>
<p>
Together, this is all known as <strong>roleplaying</strong>, and these events
will take place in your imagination — a space that is often called "the
fiction".
</p>
<h2>THE RULES</h2>
<p>
This is also a game, and that's where the rules come into play: much like in a
video game or board game, characters have scores and abilities representing
their strengths and weaknesses, and dice rolls will often be used to make a
situation's outcome a bit tense and unpredictable.
</p>
<p>
Unlike video games and board games however, the possibilities of a roleplaying
game are endless: there is no single approach to a situation and the story
will naturally emerge from your interactions and choices at the table.
</p>
<hr />
<blockquote>
This is a tale of heroes and darkness. Of great hope... and even greater
sacrifice.
</blockquote>