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<h1>DANGERS</h1>
<p>
Characters should generally be able to overcome a danger through a series of
Checks or a conflict scene.
</p>
<h2>Examples of Dangers</h2>
<ul>
<li>
An area plagued by extreme weather conditions, such as sandstorms or bitter
cold.
</li>
<li>A polluted swamp filled with toxic miasma and ravenous undead.</li>
<li>A ferocious and territorial monster, or a group of hostile creatures.</li>
<li>A sudden, unfortunate encounter with a rival or antagonist.</li>
<li>The risk of losing an important item.</li>
</ul>
<p>If you need to determine damage dealt by a danger, use the table below:</p>
<table>
<thead>
<tr>
<th>Level</th>
<th>Minor Damage</th>
<th>Heavy Damage</th>
<th>Massive Damage</th>
</tr>
</thead>
<tbody>
<tr>
<td>5+</td>
<td>10</td>
<td>30</td>
<td>40</td>
</tr>
<tr>
<td>20+</td>
<td>20</td>
<td>40</td>
<td>60</td>
</tr>
<tr>
<td>40+</td>
<td>30</td>
<td>50</td>
<td>80</td>
</tr>
</tbody>
</table>
<p>
Status effects are another good consequence for dangers: for instance, the
polluted swamp mentioned above might inflict <em>poisoned</em>.
</p>
<h2>World Map Management</h2>
<p>
While playing, the Game Master is free to add new landmarks, settlements and
similar features to the map sheet whenever they feel appropriate. This usually
happens when the group encounters a new point of interest or dangerous area,
or when they learn about it from someone.
</p>
<p>
Players can also add new features and locations to the map by spending a
Fabula Point to add a new story element, as explained on
<a href="/books/core/#page-98">page 98</a>.
</p>
<h3>Attribution</h3>
<p>UPDATING THE WORLD MAP</p>