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<h1>GAME RULES</h1>
<p>Chapter [Title implied by context]</p>
<h2>Surrendering</h2>
<p>
Characters who surrender fall unconscious and become unable to act for the
remainder of the scene, even if their Hit Points are restored above 0. The
Game Master cannot kill a character who surrenders but may impose a narrative
consequence chosen from the list below or a consequence that makes sense
within the scene. If multiple characters surrender — or worse of all, if the
entire group gets wiped out! — the Game Master may impose separate
consequences or a single major consequence. They may also decide to bring the
consequences of your surrender into play later on!
</p>
<p class="example">
<strong>Example:</strong> As the last hero bites the dust, Commander Kelta
grins. "I'd love to get rid of you once and for all, but I have a busy day.
You will never make it to the village in time! The Skyglass will shortly be in
the Empress' hands."
</p>
<p>
While surrendering will never kill your character, the Game Master can still
impose heavy consequences. Given the general mood of Fabula Ultima, however,
permanent or crippling injuries should be avoided.
</p>
<h3>Mechanics</h3>
<ul>
<li>
<strong>Player Character Gain:</strong> When a Player Character chooses to
Surrender, they immediately gain 2 Fabula Points.
</li>
<li>
<strong>Recovery:</strong> At the start of the next scene in which they
appear, the Player Character regains consciousness and recovers an amount of
Hit Points equal to their Crisis score.
</li>
</ul>
<h3>Sample Consequences of Surrendering</h3>
<dl>
<dt>Darkness</dt>
<dd>
You must change your Theme to one of the following: Anger, Doubt, Guilt, or
Vengeance — your choice.
</dd>
<dt>Despair</dt>
<dd>
The enemy gets to make a decisive move, or the heroes lose the faith and
approval of an important person or group.
</dd>
<dt>Loss</dt>
<dd>
Something incredibly precious, such as a magical artifact, a loved person,
or an ancient and important heirloom, is taken from you.
</dd>
<dt>Resentment</dt>
<dd>
You are forced to erase one of your Bonds and replace it with a Bond towards
a character chosen by the Game Master. This new Bond must be of hatred,
inferiority, or mistrust — your choice.
</dd>
<dt>Separated</dt>
<dd>
You are no longer with your allies. You might be captured, dragged away,
lost, or stranded in some unknown location.
</dd>
</dl>
<blockquote>
"At the time, I could not disobey. No... I chose not to.<br />But today, I
shall no longer allow you to do as you please!"<br />
</blockquote>