35 lines
1.2 KiB
HTML
35 lines
1.2 KiB
HTML
<h2>TEAMWORK</h2>
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<p>
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When a character performs a Check during a conflict scene, any other character
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that is able to help them and hasn’t already taken a turn during the current
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round may choose to lend the active character a hand.
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</p>
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<p>
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If anyone does, the Check turns into a Group Check (see page 50), but with a
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few key differences:
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</p>
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<ul>
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<li>
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Each helper becomes a supporting character in that Group Check, while the
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active Player Character is treated as the leader.
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</li>
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<li>Every Support Check is automatically successful.</li>
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<li>
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Each character who supported the leader is then considered as having taken
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their turn within the round — in other words, you can only help if you
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haven't already taken your turn, and doing so will "burn" your ability to
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act during that same round.
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</li>
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</ul>
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<p>Choose wisely.</p>
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<p>
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<strong>Note</strong> that this option can apply to any kind of Check,
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including Accuracy Checks, Magic Checks, and Opposed Checks! This is a great
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way to represent characters working together to overcome a powerful opponent —
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when you can't strike a flying target with your sword, you might clear the
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path for your archer or help them anticipate the enemy's movements!
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</p>
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