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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Creature Tactics: Tonitranea Rex</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>TONITRANEA REX’S TACTICS</h1> <p> During conflicts, the <strong>Tonitranea Rex</strong> uses its heightened mobility to disorient enemies and take them down. This gigantic arthropod is made up of three parts, each with its own profile: the Head, the Thorax with its long legs, and the massive Abdomen covered with electrostatic spines. In order to defeat the creature, all three must be reduced to 0 Hit Points. </p> <h2>Turn Order Abilities</h2> <p>The attack sequence follows a strict schedule across four turns:</p> <ul> <li> <strong>On the first enemy turn of each round:</strong> If at least two enemies aren’t suffering from slow, the Abdomen uses <strong>Paralyzing Silk</strong> against all enemies. Otherwise, if it doesn’t have enough Mind Points or if it’s electrified, the Abdomen uses <strong>Trampling Slam</strong> against as many random targets as possible (this causes the Thorax to stop dangling and the Abdomen to stop being electrified). </li> <li> <strong>On the second enemy turn:</strong> The Thorax uses <strong>Predator Ascent</strong> to start dangling if it’s an odd-numbered round, or <strong>Electrostatic Charge</strong> if it’s an even-numbered round. If it doesn’t have enough Mind Points, it uses <strong>Lightning Claw</strong> against as many random targets as possible. </li> <li> <strong>On the third enemy turn of each round:</strong> The Head uses <strong>Toxic Spit</strong> against a random target. </li> <li> <strong>On the fourth enemy turn of each round:</strong> The Thorax acts again, using <strong>Lightning Claw</strong> against as many random targets as possible. </li> </ul> <div class="section-break"></div> <h2>Ultima Point Usage and Synergy</h2> <p> Since Head, Thorax and Abdomen are all parts of the Tonitranea, each of them has access to the Villain’s Ultima Points pool, with two critical caveats: </p> <ul> <li> If one part spends 1 Ultima Point to recover from all status effects and recover 50 Mind Points, all parts gain these benefits. </li> <li> If one part spends 1 Ultima Point to Escape from the scene, all parts escape immediately together. </li> </ul> <div class="section-break"></div> <h2>Engagement Rules</h2> <ul> <li> <strong>On the Hunt:</strong> If engaged while on the hunt, the T onitranea Rex uses Ultima Points to <strong>Invoke a Trait</strong> every time it misses one or more targets in Crisis, but always keeps 1 Ultima Point to Escape to its lair. </li> <li> <strong>In the Lair:</strong> If engaged within the lair, however, the creature spends Ultima Points more liberally and uses them to activate the <strong>Survival Instinct</strong> special rule (see Thorax). </li> </ul> <div class="section-break"></div> <h2>Additional Details</h2> <ul> <li>Minor Villain: 5 Ultima Points; Champion 2 (worth 2 soldiers)</li> </ul></html> |