1 line
3.5 KiB
HTML
1 line
3.5 KiB
HTML
<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Magiseed Lore Document</title> <link rel="stylesheet" href="book-page.css" /> </head> <header> <h1>Magiseed Mechanics</h1> </header> <section id="the-garden"> <h2>THE GARDEN</h2> <p> When you plant a magiseed, it takes root in your garden until removed. Your garden is an abstract space whose appearance varies depending on your character’s look: it might be a pot on their back, a gap along their blade, or even the ground under their feet. </p> <div class="definition-box"> <ul> <li> <strong>Capacity Limit:</strong> Your garden can only contain one magiseed at a time. </li> <li> <strong>Reset Mechanic:</strong> Any magiseeds in your garden are automatically removed at the end of each scene. </li> </ul> </div> </section> <section id="growth-clock"> <h2>THE GROWTH CLOCK</h2> <p> When you acquire the <strong>Chloromancy Skill</strong>, you also receive a Growth Clock which is present only during conflict scenes and represents the cycle of life in your garden. </p> <h3>Growth Clock Rules</h3> <ul> <li>Your Growth Clock has 4 sections, and it begins each scene empty.</li> <li> <strong>End-of-Turn Sequence:</strong> At the end of your turn, follow these steps: <ol> <li> If a magiseed is present in your garden, fill 1 section of your Growth Clock. </li> <li> Then, if there is still a magiseed and that magiseed has an "at the end of your turn" effect, apply that effect. </li> </ol> </li> <li> <strong>Completion/Reset:</strong> When you fill the fourth section of your Growth Clock, remove the magiseed in your garden, then erase all sections of your Growth Clock. </li> <li> <strong>Restriction:</strong> Sections of your Growth Clock may not be filled nor erased in any way other than described above, through <em>Brambleheart</em> and <em>Green Thumb</em> (pages 162 and 166), or through effects that explicitly affect Growth Clocks. </li> </ul> </section> <section id="magiseed-effects"> <h2>MAGISEED EFFECTS</h2> <p> Magiseeds can have passive effects, or have effects that trigger at the end of your turn, after your Growth Clock has increased. </p> <h3>Application Rules</h3> <ul> <li> The effects of a magiseed apply only while it is present in your garden. </li> <li> The effect varies depending on the current number of filled sections in your Growth Clock (T). </li> <li> <strong>Precision:</strong> You must apply the effect corresponding to the <strong>exact number</strong> of currently filled sections, not any effect above or below it. </li> </ul> <h3>Level Modification Rules</h3> <p>If a magiseed’s effect:</p> <ul> <li> Deals damage, it deals <strong>5 extra damage</strong> if you are level 30 or higher. </li> <li> Causes Hit Point and/or Mind Point loss and/or recovery, the amount increases by <strong>10</strong> if you are level 30 or higher. </li> </ul> </section> <section id="magiseeds"> <h2>MAGISEEDS</h2> <!-- Assuming detailed magiseed listings would go here --> </section> <div class="meta-info"></div></html> |