61 lines
2.0 KiB
HTML
61 lines
2.0 KiB
HTML
<h1>DESIGNING ACCESSORIES</h1>
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<p>
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When you create an accessory, simply decide on which ability it will grant —
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you can pick from the list below or come up with one that seems appropriate.
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</p>
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<p>
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The price of the item is determined by its Quality. When creating accessories,
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experiment with a variety of custom effects that reflect the item's nature and
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origin. You will see that many of the sample accessories in the following
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pages have unique abilities that are not present on the table below — that is
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because the best accessories are the ones that give slightly quirky benefits
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or encourage unconventional strategies.
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</p>
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<p><strong>QUALITY COST EFFECT</strong></p>
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<h2>Defensive Qualities</h2>
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<ul>
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<li>
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<strong>Antistatus:</strong> 500 z - You are immune to a single status
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effect.
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</li>
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<li>
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<strong>Resistance:</strong> 700 z - You gain Resistance to a single damage
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type (not physical damage).
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</li>
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<li>
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<strong>Amulet:</strong> 800 z - You gain a +1 bonus to Magic Defense.
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</li>
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<li><strong>Bulwark:</strong> 800 z - You gain a +1 bonus to Defense.</li>
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<li>
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<strong>Dual Resistance:</strong> 1000 z - You have Resistance to two damage
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types (not physical damage).
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</li>
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<li>
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<strong>Swordbreaker:</strong> 1000 z - You have Resistance to physical
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damage.
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</li>
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<li>
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<strong>Immunity:</strong> 1500 z - You have Immunity to a single damage
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type (not physical damage).
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</li>
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<li>
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<strong>Omnishield:</strong> 2000 z - You gain a +1 bonus to Defense and
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Magic Defense.
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</li>
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<li>
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<strong>Perfect Health:</strong> 2000 z - You are immune to all status
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effects.
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</li>
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</ul>
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<h2>Enhancement Qualities</h2>
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<ul>
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<li>
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<strong>Damage Change:</strong> 300 z - All damage dealt by your weapons,
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spells, and Skills becomes of a specific type.
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</li>
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<li>
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<strong>Initiative Up:</strong> 500 z - If you have this item equipped at
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the start of a conflict, you gain a +4 bonus to your Initiative modifier.
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</li>
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</ul>
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