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<h2>Example 2: Our heroes are searching for a massive dragon across the rocky hills surrounding Ildefort.</h2>
<p>They finally track the monster down to a large cavern. At that point, a <strong>Player</strong> declares she wants to spend 1 Fabula Point to state that the creature is asleep — this will make it easier to get the drop on them.</p>
<p>The dragon is a creature introduced by the <strong>Game Master</strong>, which means the <strong>Player</strong> needs permission in order to make a statement about them. The <strong>GM</strong> is okay with this, but points out that this is no "magical sleep" and that the group will have to make Checks in order to avoid waking up the dragon.</p>
<h2>Example 3: Seven years ago, the warrior-sorceress Daige deserted the imperial army.</h2>
<p>Now Daige finds herself back in the imperial capital, leading an infiltration team determined to steal the Soul Crystal from the Empress' clutches.</p>
<p>While gathering information in the streets, Daige and her comrade Valincor realize they are being followed by a city guard: the <strong>Player</strong> controlling Daige, Hannah, spends 1 Fabula Point and reveals that their pursuer is actually a member of her former unit, Ramis. He was never a fan of imperial cruelties but remained in the army to feed his family. Since the city guard was a character introduced by the <strong>Game Master</strong>, Hannah needs permission — this is a huge change to the scene, but the GM is intrigued and agrees to it.</p>
<p>From now on, the <strong>Game Master</strong> will still control Ramis — but the heroes have gained a new and useful contact within the capital. However, Ramis still has a weakness: what will he do if his family is threatened?</p>
<p>There is more than one side to each story.</p>
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<p>Philip Forlenza (Order #)</p>
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