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<h1>Game Master Report</h1>
<p>Now comes the fun part: Skills. Since Angela is level 20 and her Species is humanoid, she will start with a total of five Skills because she is being built as a soldier. If she is made an elite or a champion, she'll get a few more.</p>
<p>First, Angela is a mage and that needs to be taken care of. The GM gives her the <strong>Spellcaster Skill</strong>. When a character takes that Skill, they can either learn two spells, or learn one spell and increase their maximum MP by 10. The GM takes the <strong>Spellcaster Skill</strong> twice and gives Angela three spells, plus a slight bump to her Mind Points.</p>
<p>But which spells should be chosen? She's a pyromancer and a dark mage, so she should get something from Elementalist and Entropist — <strong>Drain Vigor</strong> and <strong>Ignis</strong> feel appropriate. When it comes to her third spell, the GM goes with <strong>Flare</strong>. The idea is that the heroes will feel threatened by Angela, and a damage spell like this will surely leave an impression. All three spells also deal 5 extra damage due to Angela being level 20.</p>
<p>There are three Skills available, so the GM keeps it simple and takes <strong>Damage Resistances</strong> against dark and fire damage, then <strong>Special Attack</strong> twice, making her "flame dart" target Magic Defense instead of Defense and inflict weak.</p>
<p><em>Philip Forlenza (Order #)</em></p>