20 lines
869 B
HTML
20 lines
869 B
HTML
<link rel="stylesheet" href="/css/book-page.css">
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<link rel="stylesheet" href="/css/book-page.css">
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<h1>22 GAME RULES</h1>
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<p><strong>DISCOVERIES</strong></p>
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<p>Discoveries don’t happen that often, so the Game Master should make sure each and every one of them is unique and useful.</p>
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<ul>
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<li>The entrance to an ancient ruin: is it guarded? What treasures are hidden here?</li>
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<li>A merchant caravan or a group of helpful creatures.</li>
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<li>A secluded village or safe haven unknown to most.</li>
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<li>A precious item or piece of information.</li>
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</ul>
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<p>Remember that a discovery is always a good thing: even if it’s a dangerous location, the reward it conceals should more than make up for it.</p>
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<h2>The first airship pilot, Oona Sabine,</h2>
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<p>vanished during a flight over the Whisperwoods.</p>
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<p>Philip Forlenza (Order #)</p> |