29 lines
1.1 KiB
HTML
29 lines
1.1 KiB
HTML
<h1>MIND POINTS</h1>
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<p>
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Abbreviated as MP, this number measures a character’s inner force, magical
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potential, and ability to focus. In the game, Mind Points are often spent to
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fuel magic or to perform heroic feats that verge on the superhuman.
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</p>
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<ul>
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<li>
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<strong>Current MP</strong>. This is how many Mind Points a character has at
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the moment. This number can never go below 0, nor can it go above the
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character’s maximum MP.
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</li>
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<li>
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<strong>Maximum MP</strong>. A character’s current Mind Points can never be
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brought above this value.
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</li>
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<li>
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<strong>Spending MP</strong>. Spells require you to spend Mind Points to
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cast them, as do several other abilities. You can only do so if you have
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enough MP to pay for the full cost; for instance, you cannot cast a spell
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with a cost of 10 MP if you only have 9 MP left.
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</li>
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<li>
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<strong>0 MP</strong>. If a character’s current Mind Points reach 0, they
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are mentally exhausted but suffer no other consequence — aside from being
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unable to use spells and abilities that consume MP.
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</li>
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</ul>
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