93 lines
2.7 KiB
HTML
93 lines
2.7 KiB
HTML
<h2>Opportunities</h2>
|
|
<p>
|
|
Opportunities are unexpected twists in the story — sometimes good, sometimes
|
|
bad.
|
|
</p>
|
|
<p>
|
|
When you spend an opportunity, you may pick an option from the list below or
|
|
come up with a different twist that fits the current scene. The Game Master
|
|
has final say on whether an opportunity is appropriate to the current
|
|
situation, and some spells and Skills will allow you to spend opportunities in
|
|
new and powerful ways.
|
|
</p>
|
|
<p>
|
|
<strong>Example:</strong> Valea the thief is hopping from roof to roof in an
|
|
attempt to shake off Count Eligor's mercenaries. The Game Master calls for a
|
|
<code>【DEX + MIG】</code> Check and Valea rolls a 7 and a 7, a critical
|
|
success! The Player controlling Valea describes how she loses her pursuers and
|
|
chooses the <cite>Favor</cite> opportunity: her daring performance will earn
|
|
her the sympathy of the villagers, who were already fed up with the Count's
|
|
tyranny!
|
|
</p>
|
|
<h2>OPPORTUNITIES</h2>
|
|
<table>
|
|
<tr>
|
|
<td>Advantage</td>
|
|
<td>The next Check performed by you or an ally will receive a +4 bonus.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Affliction</td>
|
|
<td>
|
|
A creature suffers dazed, shaken, slow or weak (<a
|
|
href="/books/core/#page-94"
|
|
>see page 94</a
|
|
>).
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Bonding</td>
|
|
<td>
|
|
You create a Bond towards someone or something or add an emotion to one of
|
|
your existing Bonds (<a href="/books/core/#page-56">see page 56</a>).
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Faux Pas</td>
|
|
<td>
|
|
Choose a creature present on the scene: they make a compromising statement
|
|
chosen by the person who controls them.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Favor</td>
|
|
<td>Your actions earn you someone's support or admiration.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Information</td>
|
|
<td>
|
|
You spot a useful clue or detail. The Game Master may tell you what it is,
|
|
or ask you to introduce that detail yourself.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Lost Item</td>
|
|
<td>An item is destroyed, lost, stolen, or left behind.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Progress</td>
|
|
<td>
|
|
You may fill or erase up to two sections on a Clock (<a
|
|
href="/books/core/#page-52"
|
|
>see page 52</a
|
|
>).
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Plot Twist!</td>
|
|
<td>Someone or something of your choice sutdenly appears on the scene.</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Scan</td>
|
|
<td>
|
|
You discover one Vulnerability (<a href="/books/core/#page-92"
|
|
>see page 92</a
|
|
>) or one Trait (<a href="/books/core/#page-302">see page 302</a>) of a
|
|
creature you can see.
|
|
</td>
|
|
</tr>
|
|
<tr>
|
|
<td>Unmask</td>
|
|
<td>You learn the goals and motivations of a creature of your choice.</td>
|
|
</tr>
|
|
</table>
|