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<h1>CACTROLL</h1>
<p>Lv 15 w PLANT</p>
<p>
These towering cacti spend most of their days standing still amidst the desert
dunes, but become much more active at night.
</p>
<p>
<strong>Typical Traits:</strong> creepy, hulking, territorial, water
sensitive.
</p>
<hr />
<h2>Stats</h2>
<dl>
<dt>DEX</dt>
<dd>d8</dd>
<dt>INS</dt>
<dd>d6</dd>
<dt>MIG</dt>
<dd>d12</dd>
<dt>WLP</dt>
<dd>d6</dd>
<dt>HP</dt>
<dd>90</dd>
<dt>MP</dt>
<dd>45</dd>
<dt>Init.</dt>
<dd>7</dd>
</dl>
<h3>Combat Attributes</h3>
<ul>
<li>DEF: +0</li>
<li>M.DEF: +0</li>
<li>RS: b a EE RS ff RS ii VU ll RS b</li>
</ul>
<h2>Abilities</h2>
<h3>BASIC ATTACKS</h3>
<ul>
<li>
<strong>Piercing Hug</strong>: <code>【MIG + MIG】</code> +1 w
<code>【HR + 10】</code> physical damage.
</li>
<li>
<strong>Thorn Barrage</strong>: <code>【DEX + MIG】</code> +1 w
<code>【HR + 5】</code> physical damage.
</li>
</ul>
<h3>SPELLS</h3>
<p>
<strong>Moisture Drain</strong>: rr w <code>【MIG + WLP】</code> +1 w 10 MP w
One creature w Instantaneous.
</p>
<p>
The target suffers <code>【HR + 15】</code> poison damage. Then, the cactroll
recovers an amount of Hit Points equal to half the Hit Points loss suffered by
the target.
</p>
<h3>OTHER ACTIONS</h3>
<ul>
<li>
<strong>Cactroll Juice</strong>: The cactroll heals from slow and weak.
Then, the cactroll performs Thorn Barrage as a free attack.
</li>
</ul>
<h3>SPECIAL RULES</h3>
<ul>
<li>
<strong>Plant</strong>: The cactroll is immune to dazed, enraged, and
shaken.
</li>
</ul>
<h2>Game Commentary</h2>
<p>
The dragontrap's Dragoneater, on the next page, is a good example of how
complex you can make an attack in this game, with a custom Clock for keeping
track of trapped characters. Don't do this too often, and when you do, make
sure it's the main gimmick of that battle.
</p>
<p>
<strong>COMPLEX ATTACKS</strong>: Additionally, it should be mentioned that
effects such as this one requires additional judgment calls from the Game
Master — would a character be able to see a swallowed ally and target them
with a spell, for instance? As the GM, if you introduce a creature with
complex attacks, make sure the group properly understands what they're up
against.
</p>