64 lines
2.0 KiB
HTML
64 lines
2.0 KiB
HTML
<h1>IMPORTANT RULES</h1>
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<div>
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<h2>ALLIES</h2>
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<p>
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Some effects in the game affect "allies". In game terms, an ally is simply
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anyone who you consider to be your ally in the current scene. If an effect
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specifically targets allies (and not simply creatures or characters), you
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cannot use it on yourself.
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</p>
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</div>
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<div>
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<h2>ALWAYS ROUND DOWN</h2>
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<p>
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While playing, you will sometimes need to halve numbers or divide them by a
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certain value. When this happens, always round down to a minimum of 0.
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</p>
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</div>
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<div>
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<h2>ADD, SUBTRACT, MULTIPLY, DIVIDE</h2>
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<p>
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If you ever need to perform multiple operations on the same number, you must
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do so in the following order:
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<strong
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>additions → subtractions → multiplications →
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divisions</strong
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>.
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</p>
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</div>
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<div>
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<h2>SPECIFIC BEATS GENERAL</h2>
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<p>
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If a specific element of the game contradicts a general rule, that specific
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element will take precedence. Example: Normally, a Player Character cannot
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equip two shields at the same time. However, the
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<strong>Skill Dual Shieldbearer</strong> (<a href="/books/core/#page-197"
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>page 197</a
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>) allows you to do so!
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</p>
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</div>
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<div>
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<h2>TIMING ISSUES</h2>
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<p>
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Sometimes a rule or effect will cause multiple choices or effects to
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trigger, and it will be important to know who gets to act first.
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</p>
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<ul>
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<li>
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If all the choices and/or effects are controlled by the same person, that
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person will choose in which order to apply them.
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</li>
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<li>
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If the choices and/or effects are controlled by different Player
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Characters, the Players controlling them agree on which order to apply
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them in. If they cannot find an agreement, randomly determine who takes
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precedence.
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</li>
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<li>
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If some of the choices and/or effects are controlled by Player Characters
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and others are controlled by Non-Player Characters, Player Characters
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always go first.
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</li>
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</ul>
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</div>
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