53 lines
1.7 KiB
HTML
53 lines
1.7 KiB
HTML
<h2>GAME MASTER</h2>
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<p><strong>SPECIALIZED</strong></p>
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<p>Choose one option:</p>
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<ul>
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<li>Your NPC gains a +3 bonus to all Accuracy Checks.</li>
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<li>Your NPC gains a +3 bonus to all Magic Checks.</li>
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<li>Your NPC gains a +3 bonus to Opposed Checks in a specific context.</li>
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</ul>
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<p>
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This Skill can be taken up to three times, but never for the same type of
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Check.
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</p>
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<p><strong>SPELLCASTER</strong></p>
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<p>Choose one option:</p>
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<ul>
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<li>
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Your NPC learns one spell and increases their maximum Mind Points by 10.
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</li>
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<li>Your NPC learns two spells.</li>
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</ul>
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<p>
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NPCs may learn spells from Classes or from the list of NPC Spells on the next
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page.
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</p>
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<p>
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Offensive (rr) spells cast by NPCs may use 【MIG + WLP 】 or 【INS + WLP 】
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for the Magic Check.
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</p>
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<h3>STATUS EFFECT IMMUNITY</h3>
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<p>Your NPC becomes immune to any two status effects of your choice.</p>
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<h3>UNIQUE ACTION</h3>
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<p>
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Your NPC may perform the Skill action to generate a unique effect. Examples
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are:
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</p>
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<ul>
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<li>Your NPC's next attack or spell will deal 10 extra damage.</li>
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<li>
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Your NPC changes "stance", swapping or altering their damage Affinities.
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</li>
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<li>
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Your NPC calls for reinforcements (these adversaries should be very weak).
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</li>
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</ul>
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<h3>USE EQUIPMENT (LIMITED)</h3>
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<p>
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Your NPC gains one accessory slot, one armor slot, one main hand slot, and one
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off-hand slot. Soldier enemies should only be equipped with Basic Items; elite
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and champion adversaries, on the other hand, should often use Rare Items. If
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an NPC loses a weapon they have equipped, any Skills assigned to the
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corresponding basic attack should be transferred to their unarmed strikes.
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</p>
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