50 lines
1.7 KiB
HTML
50 lines
1.7 KiB
HTML
<h2>NPC SKILLS</h2>
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<p>
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What follows is a list of common NPC Skills. You are encouraged to create your
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own custom Skills, using these as a guideline.
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</p>
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<p>
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Remember that your goal when designing a Non-Player Character is to provide a
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memorable encounter and an interesting challenge. Keep the PC’s strengths and
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weaknesses in mind, and make sure to create synergies between the NPC’s
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attacks and abilities!
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</p>
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<p>
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Each Skill can be taken more than once, with the exception of Skills marked as
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limited. That said, you are encouraged to go for variety whenever possible.
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</p>
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<h3>CRISIS EFFECT</h3>
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<p>
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As long as they are in Crisis, your creature gains a special benefit or
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ability.
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</p>
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<p>Examples are:</p>
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<ul>
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<li>Your NPC's damage Affinities change.</li>
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<li>
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Damage dealt by your NPC ignores Resistances (or maybe even Immunities).
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</li>
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<li>One or more of your NPC's attacks gain multi (2).</li>
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</ul>
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<p>
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Since this Skill will only activate when the creature is already severely
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damaged, it's okay for the effects to be quite strong.
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</p>
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<h3>DAMAGE ABSORPTION</h3>
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<p>
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Choose any one damage type your NPC is already Resistant or Immune to: they
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gain Absorption towards the chosen damage type.
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</p>
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<p>
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This Skill is perfect for elemental creatures that may grow stronger when
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struck by attacks matching their element and should generally be accompanied
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by one or two Vulnerabilities that can be exploited by clever Player
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Characters.
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</p>
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<h3>DAMAGE IMMUNITY</h3>
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<p>
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Your NPC gains Immunity to one damage type of your choice they were not
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Vulnerable to. Be careful when making a creature Immune to physical damage
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since it’s the most common damage type during the early levels.
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</p>
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