42 lines
1.8 KiB
HTML
42 lines
1.8 KiB
HTML
<h1>CHAPTER</h1>
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<p><strong>44GAME MASTER</strong></p>
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<h2>WHAT TO DO IF YOU MESSED UP</h2>
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<p>
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If you realize an item is much stronger than you had anticipated, do not
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worry. Resist the temptation to take the item away from the group; you should
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also avoid simply making the item useless by creating situations in which it
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never makes a difference. Instead, talk with the Players and explain what you
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did wrong, then adjust the effects of the item together.
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</p>
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<p>
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With this optional rule, Player Characters may pay a blacksmith or artisan to
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add a Quality to armor, shields, or weapons that doesn't have one, or to
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replace an item's Quality with a different one (remember, an item can only
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have one Quality).
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</p>
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<p>
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The Player selects a Quality from the default list for that item type as long
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as the cost modifier associated with that ability is +1000 zenit or lower.
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Then, the character must spend an amount of zenit equal to twice the cost
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modifier associated with the chosen ability: once this is done, the process
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generally takes one day per item. Multiple characters may of course pool their
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money together to purchase the more expensive abilities.
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</p>
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<p>
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<strong>Example:</strong> T o replace a weapon's current Quality with Multi
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(<a href="/books/core/#page-269">page 269</a>), you must spend 2000 zenit. To
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replace it with Resistance, you must spend 1400 zenit.
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</p>
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<p>
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The default list of weapon abilities can be found on
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<a href="/books/core/#page-269">page 269</a>, while the default list of armor
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and shield abilities can be found on
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<a href="/books/core/#page-280">page 280</a>.
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</p>
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<p>
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If a Player Character acquires the
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<a href="#page-237">Upgrade Heroic Skill</a> (page 237), they will gain access
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to this optional rule by default.
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</p>
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<h2>OPTIONAL: BUYING QUALITIES</h2>
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