51 lines
2.1 KiB
HTML
51 lines
2.1 KiB
HTML
<h2>RECHARGING INVENTORY POINTS</h2>
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<p>
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Characters can recharge their Inventory Points when they are in a town,
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village, or other locations that allow them to purchase useful gear: the cost
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is 10 zenit for every Inventory Point they want to recharge.
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</p>
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<p>
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At the Game Master’s discretion, characters may also recharge some of their
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Inventory Points in particular circumstances, such as stumbling upon an
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adventurer’s backpack or being rewarded by a village for their help with local
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troubles.
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</p>
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<p>
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A character’s current Inventory Points can never go above their maximum
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Inventory Points — there is always a limit to how much can be carried
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comfortably.
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</p>
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<h2>SHARING INVENTORY POINTS</h2>
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<p>
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Characters are not allowed to redistribute Inventory Points among themselves.
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</p>
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<h2>GEAR AND TOOLS</h2>
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<p>
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All Player Characters are assumed to be carrying any gear and tools
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appropriate to their Identity or befitting their role as adventurers: there’s
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no need to keep track of torches, ropes, blankets and so on.
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</p>
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<p>If a character needs a basic adventuring item, they will have it.</p>
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<p>
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However, sometimes a character will need an item that is a bit uncommon or
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doesn't really fit their Identity. When this happens, the Game Master may
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allow the character to spend some Inventory Points (generally 2 to 4) in order
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to "miraculously" pull the item in question out of their backpack.
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</p>
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<p>
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<strong>Example:</strong> A character whose Identity is “Princess of Thieves”
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will surely carry some quality lockpicks in her bag; on the contrary, a noble
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knight will probably have to spend a couple Inventory Points to pull them out
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of his backpack.
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</p>
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<p>
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Items created this way are not immediately destroyed, but characters should
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not be allowed to sell them for a price higher than five times their IP cost.
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For instance, an item that costs 2 IP to create should sell for 10 zenit at
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most.
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</p>
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<p>
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<strong>Note:</strong> While tools and similar gear might allow you to perform
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an otherwise impossible operation, they never grant any mechanical benefit.
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</p>
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